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    <title>Mega Man 3: The Robots are Revolting</title>
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        <h2>Mega Man 3: The Robots are Revolting</h2>
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                            <th scope="row">name</th>
                            <td>Mega Man 3: The Robots are Revolting</td>
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                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1992
                            </td>
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
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                            <th scope="row">RELEASED_IN</th>
                            <td>United States
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                            <th scope="row">GENRE</th>
                            <td>Action
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                            <th scope="row">PUBLISHER</th>
                            <td>Hi-Tech Expressions, Inc.
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                            <th scope="row">DEVELOPER</th>
                            <td>Hi-Tech Expressions, Inc.
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                            <th scope="row">DEVELOPER</th>
                            <td>Hi-Tech Expressions, Inc.
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        投票得分：82
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            <h3>Description of Mega Man 3: The Robots are Revolting</h3>
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            <p><em>Mega Man</em> and <em>Mega Man 3</em> are two first PC versions of CAPCOM's blockbuster <em>Mega Man</em> (<em>Rockman</em> in Asia) series of anime platform games. In one of their worst marketing mistakes, CAPCOM gave the task of converting its hit series to the PC to Hi-Tech Expressions, who botched the job quite badly with both games (for some curious reason, <em>Mega Man 2</em> was never ported to the PC).</p>

<p>Instead of creating faithful reproductions, Hi-Tech reduced the excellent anime characters that NES fans have come to know and love to laughable animated blobs -- with Mega Man himself looking like a broken-doll version of <em>Commander Keen</em> ... a cabbage patch doll gone awry, so to speak. The graphics are dull, and even the innovative gameplay that lets Mega Man transform himself into different robot types can't save these two <em>Mega Man</em> games from mediocrity.</p>

<p>Overall, good examples of how to botch a blockbuster console license. Fortunately, CAPCOM finally realized their mistake years later and decided to develop <em>Mega Man X</em> and its sequels in-house. Check those games out instead, and leave these two Hi-Tech creations alone unless you have a lot of time to kill ;)</p>

<p><span class="revhotud">Review By HOTUD</span></p>        </div>
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            <h3>Captures and Snapshots</h3>
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